This study on the effectiveness of gamified learning as part of the lesson in English of Grade 8 wanted to test its effectiveness on the learner’s vocabulary skills. Fifteen grade 8 learners were chosen as part of the controlled and experimental group, wherein the controlled group were subjected to conventional teaching and the experimental group were given gamified instruction. Using the 50-item researcher-made English proficiency test, conventional group achieved an average proficiency level while the experimental grouped achieved a significantly high mean score interpreted as good proficiency. Results of the post-test of both the conventional and gamified approaches showed positive increase to the scores of learners indicating that both approaches were effective in the delivery of learning. The findings suggest that the gamified approach was more effective than the conventional method in enhancing English vocabulary skills among grade 8 students. The study highly recommends gamification and gamified learning be integrated in the teaching process and be included in the curriculum. There could be a focus on developing educational resources and materials that align with gamified approaches, providing teachers with the necessary tools to integrate these strategies seamlessly. Curriculums should not be limited to the usual classroom instruction but should encourage educators to innovate.
innovative, learning approach, English, vocabulary
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