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Game-based Learning Platform for Kindergarten

Mike Guiller S. Miranda, Joshua A. Chua, Rommel Tanaid & Yuya M. Eto
Chapter 1
ISBN:

978-621-96810-2-5

Over the years, research has increasingly emphasized the value of game-based learning for children. This approach transforms video games, traditionally perceived as distractions to academic success, into powerful educational tools. When designed appropriately, digital game-based platforms provide immersive and interactive environments that not only capture children’s attention but also support skill development and conceptual understanding.
In this study, we developed a digital game-based learning platform tailored for kindergarten students. The platform takes advantage of the interactive and engaging nature of video games to deliver age-appropriate educational content in alignment with the curriculum. By integrating gaming elements into formal learning, this approach fosters higher engagement, improves motivation, and creates opportunities for meaningful learning experiences at an early stage of education.

Cite this chapter:

Miranda, M. G. S., Chua, J. A., Tanaid, R., & Eto, Y. M. (2025). Game-based learning platform for kindergarten. In M. G. Flores (Ed.), Information technology: Cross-platform application and development (pp. 2–24). Institute of Industry and Academic Research Incorporated. https://doi.org/10.53378/10.25.009

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