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METACREATION: A PC Assembling and Disassembling Using VR for ICT Computer System Servicing NC II

Gilbert Parungao, Jackeilyn M. Ramos, Andrea A. Sebuc & Eugene J. Valencia
Chapter 3
ISBN:

978-621-96810-2-5

The study acknowledges that developing VR-based learning technologies requires significant time and effort. However, its benefits extend across multiple sectors, including education, business, transportation, and communication, providing innovative solutions for training, collaboration, and skill development. By integrating VR and Metaverse platforms into learning processes, the research aims to enhance student engagement, promote interactive learning, and prepare learners for real-world applications in ICT and other technology-driven fields.

Ultimately, this research demonstrates the potential of VR and Metaverse technologies to transform education by offering immersive, practical, and cost-effective learning experiences, particularly in contexts where physical resources are limited. The integration of PC assembly and disassembly simulations into a virtual environment represents an innovative step toward bridging theoretical knowledge with practical skills in a safe, interactive, and scalable manner.

Cite this chapter:

Parungao, G., Ramos, J. M., Sebuc, A. A., & Valencia, E. J. (2025). METACREATION: A PC assembling and disassembling using VR for ICT computer system servicing NC II. In M. G. Flores (Ed.), Information technology: Cross-platform application and development (pp. 351–380). Institute of Industry and Academic Research Incorporated. https://doi.org/10.53378/10.25.009

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