Recently, there has been a growing interest in utilizing game-based learning tools to enhance student engagement and educational outcomes. This study explores the use of APeriod Go, an educational board game, to enhance student engagement in Araling Panlipunan 5 at Pila Central Elementary School. The study aimed to determine if the game could improve student engagement and learning outcomes in a subject often perceived as uninteresting. A quantitative research design was employed, utilizing a Likert Scale-based survey to measure student engagement levels before and after implementing the board game. The sample consisted of fifty Grade 5 learners from two heterogeneous sections, representing a diverse range of academic abilities. The pre-survey showed moderate student engagement, while the post-survey increased, indicating consistent active participation in Araling Panlipunan. The difference between the pre-survey and post-survey was statistically significant, demonstrating the intervention's enhancement in the engagement of students towards Araling Panlipunan. Integration of innovative teaching aids like “APeriod Go” into the curriculum expands the integration of this educational board game into other grade levels and subjects leading towards the Student-Led Game Development. The research highlights the importance of creating engaging educational experiences to make learning more meaningful and enjoyable for students. Future research could explore the long-term effects of such interventions and their applicability across various educational contexts and subjects.