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Translated effect on the integration of gamification to students’ learning engagement

Shena Mae C. Alburo, Cyroz A. Montibon, Rhio Mae R. Petrasanta & Chrizza Kaye R. Sotomayor

This study explores the perceived effects of integrating gamification into science education and examines how these effects translate into and enhance student engagement and understanding of scientific concepts. Using a phenomenological approach, data were collected from 20 students through open-ended questionnaires to gain insights into their experiences with gamification. The study followed rigorous procedures, including question validation, securing school authority permissions, and systematic data analysis. Findings reveal that gamified elements, such as point scoring, significantly boost motivation and make learning more engaging. Gamification also fosters critical thinking by prompting students to analyze and apply complex scientific concepts, enhances problem-solving through strategic, competitive learning, and promotes collaboration by creating a community-driven educational experience. These perceived benefits lead to greater participation, interactive engagement, and student autonomy, cultivating intrinsic motivation and positive attitudes toward science learning. The study recommends future research on comparative gamification strategies and encourages educators to adopt these techniques to improve student engagement and academic outcomes.

science, gamification, learning engagement, motivation

Shena Mae C. Alburo.

Cyroz A. Montibon.

Rhio Mae R. Petrasanta.

Chrizza Kaye R. Sotomayor.

No potential conflict of interest was reported by the author(s).

This work was made possible through the support of the Academic Inquisitive Mind Society (AIMS) of Sta. Catalina National High School.

The author declares the use of Artificial Intelligence (AI) in writing this paper. In particular, the author used Grammarly in finding literature and other materials. The author takes full responsibility in ensuring that research idea, analysis and interpretations are original work.

This paper is presented in the 2nd International Student Research Congress (ISRC) 2025

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Cite this article:

Alburo, S.M.C., Montibon, C.A., Petrasanta, R.M.R. & Sotomayor, C.K.R. (2025). Translated effect on the integration of gamification to students' learning engagement. International Student Research Review, 2(1), 19-33. https://doi.org/10.53378/isrr.170

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