This study evaluated the reading comprehension skills of Grade 8 students using Avaterrific Quest, a board game designed by the researchers. Employing a quantitative experimental design, the study compared two groups: Jacinto, which received traditional instruction, and Archimedes, which engaged in gamified learning. Pre-tests and post-tests provided numerical data for statistical analysis, assessing the effectiveness of each method. Results indicated that the traditional approach improved Jacinto's mean scores from 21.93 (very limited proficiency) to 36.87 (limited proficiency). In contrast, Archimedes, utilizing Avaterrific Quest, showed a more significant increase, with scores rising from 38.44 (limited proficiency) to 53.58 (proficient). While both methods produced substantial gains, the gamified approach led to greater improvements, highlighting the advantages of innovative teaching strategies. The findings suggest that while traditional instruction positively impacted reading comprehension, the use of gamified learning not only enhanced student engagement but also yielded more pronounced improvements in comprehension skills. Overall, this study underscores the potential of gamified approaches in educational settings to effectively boost learning outcomes compared to conventional methods.
Avaterrific Quest, reading, reading comprehension, gamification
Helaena Velasco. Corresponding author. Bachelor of Secondary Education Major in English, Undergraduate, Laguna University. Email: laena.velasco26@gmail.com
John Renden Laudencia. Bachelor of Secondary Education Major in English, Undergraduate, Laguna University
Aaron Artillaga. Bachelor of Secondary Education Major in English, Undergraduate, Laguna University
Lemuel Cabison. Bachelor of Secondary Education Major in English, Undergraduate, Laguna University
Edilene Mhai Goting. Bachelor of Secondary Education Major in English, Undergraduate, Laguna University
Jovelle M. Reyes. MA in English ongoing thesis CAR 2023-2024, Instructor II, Laguna University
No potential conflict of interest was reported by the author(s).
This work was not supported by any funding.
The author declares the use of Artificial Intelligence (AI) in writing this paper. In particular, the author used Scispace in finding literature and other materials. The author takes full responsibility in ensuring that research idea, analysis and interpretations are original work.
This paper is presented in the 2nd International Student Research Congress (ISRC) 2025
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Cite this article:
Velasco, H., Laudencia, J.R., Artillaga, A., Cabison, L., Goting, E.M. & Reyes, J.M. (2025). Utilization of Avatereffic Quest in enhancing reading comprehension skills. International Student Research Review, 2(1), 52-73. https://doi.org/10.53378/isrr.169
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