Self-determination theory–based gamification in vocational high school physical education: Effects on motivation and physical fitness
Dingyi Hou & Marilou Saong
Abstract
Given the dual challenges of declining physical fitness and low engagement in physical education (PE) among vocational high school students, exploring effective instructional interventions is imperative. This study investigated the impact of gamified instruction grounded in Self-Determination Theory (SDT) on students’ learning motivation and physical fitness. A quasi-experimental design was conducted over 12 weeks with 255 Chinese vocational students (experimental n=136; control n=119). The experimental group received a gamified intervention featuring points, badges, leaderboards, and challenges, while the control group followed a standard PE curriculum. Data were analyzed using ANCOVA, hierarchical linear modeling (HLM), and structural equation modeling (SEM). Results indicated that the experimental group exhibited significantly higher levels of positive interest, sports engagement, and autonomous learning compared to the control group (all p < 0.01). Furthermore, the intervention yielded superior composite fitness scores (F = 47.48, p < 0.001). Mediation analysis revealed that motivation partially mediated the relationship between gamified instruction and fitness gains. These findings suggest that SDT-based gamification is an effective strategy for enhancing vocational students' physical outcomes by activating key psychological mechanisms. This study provides empirical evidence and practical insights for PE pedagogical reform in vocational institutions.
Keywords
learning motivation, instructional intervention, hierarchical linear modelling, structural equation modelling, gamified instruction
Author information & Contribution
Dingyi Hou. Doctor of Education Candidate, University of Baguio. Email: dding421@gmail.com
Marilou Saong. Corresponding author: PhD in Education. Professor, University of Baguio. Email: marilousaong@e.ubaguio.edu
"All authors contributed equally to the conception, design, preparation, data gathering and analysis, and manuscript writing. All authors read and approved the final manuscript."
Disclosure statement
No potential conflict of interest was reported by the author(s).
Funding
This work was not supported by any funding.
Institutional Review Board Statement
The conduct of this study was approved by the University of Baguio Research Ethics Committee. The manuscript does not contain any individual person’s data in any form (including identifiable images), and all results are reported in aggregate.
Data and Materials Availability
The data supporting the findings of this study are available from the corresponding author upon reasonable request.
AI Declaration
AI tools were not used in writing this paper.
Notes
Acknowledgement
References
Arufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification in physical education: A systematic review. Education Sciences, 12(8), Article 540. https://doi.org/10.3390/educsci12080540
Chao, Y., Guo, X., & Wang, R. (2022). Exploration of teaching and education: Integration of sports and medicine in physical education in colleges and universities. Journal of Contemporary Educational Research, 6(1). https://doi.org/10.26689/jcer.v6i1.2893
Chi, S. (2022). Research on vocational ability-oriented physical education reform in higher vocational colleges. International Education and Development (English Edition), 6(3), 77–81. https://doi.org/10.47297/wspiedWSP2516-250012.20220603
Deci, E. L., & Ryan, R. M. (2000). The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychological Inquiry, 11(4), 227–268. https://doi.org/10.1207/S15327965PLI1104_01
Department of Physical Health and Arts Education, Ministry of Education of the People’s Republic of China. (2021). Release report of the Eighth National Survey on Student Physical Fitness and Health. Chinese Journal of School Health, 42(9), 1281–1282. https://doi.org/10.16835/j.cnki.1000-9817.2021.09.001
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. E. (2011). From game design elements to gamefulness: Defining “gamification.” In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). ACM. https://doi.org/10.1145/2181037.2181040
Dyson, B., Shen, Y., Xiong, W., & Dang, L. (2022). How cooperative learning is conceptualized and implemented in Chinese physical education: A systematic review of literature. ECNU Review of Education, 5(1), 185–206. https://doi.org/10.1177/20965311211006290
Fan, H. Y., Tang, Y., Zhang, J. L., & Hu, Y. Y. (2019). Woguo qingshaonian yundong yiyuan ji yingxiang yinsu yanjiu [Research on sports willingness and influencing factors of Chinese adolescents]. Zhongguo Tiyu Keji, 55(6), 35–45, 58.
Fernández-Río, J., de las Heras, E., González, T., Trillo, V., & Palomares, J. (2020). Gamification and physical education: Viability and preliminary views from students and teachers. Physical Education and Sport Pedagogy, 25(5), 509–524. https://doi.org/10.1080/17408989.2020.1743253
Fernández-Vázquez, D., Navarro-López, V., Cano-de-la-Cuerda, R., Palacios-Ceña, D., Espada, M., Bores-García, D., Delfa-de-la-Morena, J. M., & Romero-Parra, N. (2024). Influence of virtual reality and gamification combined with practice teaching style in physical education on motor skills and students’ perceived effort: A mixed-method intervention study. Sustainability, 16(4), Article 1584. https://doi.org/10.3390/su16041584
Ferriz-Valero, A., Østerlie, O., Martínez, S. G., & García-Jaén, M. (2020). Gamification in physical education: Evaluation of impact on motivation and academic performance within higher education. International Journal of Environmental Research and Public Health, 17(12), Article 4465. https://doi.org/10.3390/ijerph17124465
Grech, E. M., Briguglio, M., & Said, E. (2024). A field experiment on gamification of physical activity: Effects on motivation and steps. International Journal of Human-Computer Studies, 184, Article 103205. https://doi.org/10.1016/j.ijhcs.2023.103205
Grissom, J. B. (2005). Physical fitness and academic achievement. Journal of Exercise Physiology Online, 8(1), 11–25.
Hanus, M. D., & Fox, J. (2015). Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance. Computers & Education, 80, 152–161. https://doi.org/10.1016/j.compedu.2014.08.019
Jiang, M., Yu, H., He, J., Qian, G., & Bialas, M. (2023). Effectiveness of cooperative learning instructional models in training in-service physical education teachers in Southwest China. Sustainability, 15(13), 9993. https://doi.org/10.3390/su15139993
Jiaoyubu Quanguo Xuesheng Tizhi Yu Jiankang Diaoyanzu [Ministry of Education National Student Physical and Health Research Group]. (2021, September 3). Di ba ci quanguo xuesheng tizhi yu jiankang diaoyan jieguo fabu [Results of the Eighth National Student Physical Fitness and Health Survey released]. China Education News Network. http://www.jyb.cn/rmtzcg/xwy/wzxw/202109/t20210903_612630.html
Johnson, D., Deterding, S., Kuhn, K. A., Staneva, A., Stoyanov, S., & Hides, L. (2016). Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, 89–106. https://doi.org/10.1016/j.invent.2016.10.002
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.
Li, R., & Meng, X. (2023). Practical exploration of public physical education courses in higher vocational education from the perspective of curriculum ideology and politics—Taking tennis course as an example. Advances in Physical Education, 13(4), 244–254. https://doi.org/10.4236/ape.2023.134019
Lozano-Lozano, M., Pelegrina-Bonifacio, M., & Postigo-Fuentes, J. Y. (2021). Benefits of gamified learning in physical education students: A systematic review. Apunts. Educación Física y Deportes, 143, 46–54. https://doi.org/10.5672/apunts.2014-0983.es.(2021/1).143.05
Mazeas, A., Duclos, M., Pereira, B., & Chalabaev, A. (2022). Evaluating the effectiveness of gamification on physical activity: Systematic review and meta-analysis of randomized controlled trials. Journal of Medical Internet Research, 24(1), e26779. https://doi.org/10.2196/26779
Mercier, K., Donovan, C., Gibbone, A., & Rozga, K. (2023). Gamification in physical education: A systematic review of literature. The Physical Educator, 80(3), Article 3. https://doi.org/10.18666/TPE-2023-V80-I3-11000
Ministry of Education of the People’s Republic of China. (2014, July 2). National Student Physical Fitness Standard (2014 revision). http://www.moe.gov.cn/s78/A17/twys_left/moe_938/moe_792/s3273/201407/t20140708_171692.html
Navarro-Mateos, F., Valero-Valenzuela, A., Pérez-Lacruz, M., Garrido-Fernández, P., & Abad-Segura, E. (2025). Active gamification in the emotional well-being and social skills of primary education students. Education Sciences, 15(2), Article 212. https://doi.org/10.3390/educsci15020212
Niu, Y. (2023). Integrated physical education and medicine in general physical education at universities in the age of educational technologies. BMC Medical Education, 23, Article 466. https://doi.org/10.1186/s12909-023-04440-9
Ryan, R. M., & Deci, E. L. (2017). Self-determination theory: Basic psychological needs in motivation, development, and wellness. Guilford Press.
Sal-de-Rellán, A., Hernández-Suárez, Á., & Hernaiz-Sánchez, A. (2025). Gamification and motivation in adolescents: Systematic review from physical education. Frontiers in Psychology, 16, Article 1575104. https://doi.org/10.3389/fpsyg.2025.1575104
Sevilla-Sanchez, M., Lorenzo-Lledó, A., Pérez-Vázquez, E., Andreu-Cabrera, E., & Lorenzo-Lledó, G. (2023). Application of gamification in early childhood education and primary education: Thematic analysis. Retos, 50, 858–875. https://doi.org/10.47197/retos.v50.97366
Sotos-Martínez, P., Sánchez-Oliva, D., Palomares-Fernández, M., & Ferriz-Valero, A. (2023). It’s game time: Improving basic psychological needs and promoting positive behaviours through gamification in physical education. European Physical Education Review, 30(3), 435–457. https://doi.org/10.1177/1356336X231217404
Standage, M. (2023). Self-determination theory applied to sport. In R. M. Ryan (Ed.), The Oxford handbook of self-determination theory. Oxford University Press.
Standage, M., Ryan, R. M., & Curran, T. (2025). Self-determination theory applied to physical education: The role of self-regulatory processes in facilitating high-quality student motivation, engagement, and well-being. In L. García-González, K. De Cocker, & D. González-Cutre (Eds.), Motivation in physical education. Springer. https://doi.org/10.1007/978-3-031-86908-2_2
Tariq, M. U., & Sergio, R. P. (2024). Innovative assessment techniques in physical education: Exploring technology-enhanced and student-centered models for holistic student development. In M. B. Garcia (Ed.), Advances in educational technologies and instructional design. IGI Global. https://doi.org/10.4018/979-8-3693-3952-7.ch004
Vanaclocha-Amat, P., Faigenbaum, A., Molina-García, J., & Villa-González, E. (2025). RETRAGAM: Resistance training based on gamification during physical education: Rationale and study protocol. Contemporary Clinical Trials, Article 107805. https://doi.org/10.1016/j.cct.2024.107805
Wang, C., Zhang, P., Zhu, Y., et al. (2025). A theoretical model of sports and health integration to promote active health. BMC Public Health, 25, Article 1039. https://doi.org/10.1186/s12889-025-22237-x
Wang, H. (2023). Research on physical education teaching in higher vocational colleges based on physical literacy and professional ability. Journal of Humanities, Arts and Social Science, 7(11), 2317–2321. https://doi.org/10.26855/jhass.2023.11.031
Yang, C., Chen, R., Chen, X., & Lu, K. H. (2021). The efficiency of cooperative learning in physical education on the learning of action skills and learning motivation. Frontiers in Psychology, 12, 717528. https://doi.org/10.3389/fpsyg.2021.717528
Zequinha, M. M. P., Stödtert, P., & da Silva, A. F. (2025). Theoretical foundations in gamification research—A systematic review protocol. ResearchGate. https://doi.org/10.13140/RG.2.2.34344.44646
Zhonghua Renmin Gongheguo Quanguo Renmin Daibiao Dahui Changwu Weiyuanhui [Standing Committee of the National People’s Congress of the People’s Republic of China]. (2022). Vocational Education Law of the People’s Republic of China. Chinese Government Network. http://www.moe.gov.cn/jyb_sjzl/sjzl_zcfg/zcfg_jyfl/202204/t20220421_620064.html
Zhou, T., Wang, H., & Li, D. (2023). Focusing on the value of cooperative learning in physical education: A bibliometric analysis. Frontiers in Psychology, 14, 1300986. https://doi.org/10.3389/fpsyg.2023.1300986
Cite this article:
Hou, D. & Saong, M. (2026). Self-determination theory–based gamification in vocational high school physical education: Effects on motivation and physical fitness. International Journal of Educational Management and Development Studies, 7(1), 178-206. https://doi.org/10.53378/ijemds.353335
License:
![]()
This work is licensed under a Creative Commons Attribution (CC BY 4.0) International License.
Related articles:
Most read articles
- Social media usage and the academic performance of Filipino junior high school students
- A narrative exploration of romantic experiences and ideal relationship standards among Filipino Gen Z
- Exploring the factors influencing commuters’ satisfaction and the use of public utility buses in Quezon City, Philippines
- Students’ exposure to social media and their radical involvement on the societal issues in the Philippines
- ChatGPT integration significantly boosts personalized learning outcomes: A Philippine study
- Tiktok made me book it: The impact of Tiktok on tourism destination selection of generation Z and millennials in Manila
- Senior high school students’ awareness and literacy on computer software applications
- Self-perception of ABM students towards their academic, social and emotional college preparedness
- Enhancing financial literacy among Pantawid Pamilyang Pilipino Program beneficiaries
- Emotional intelligence and leadership efficacy of university student leaders





